Thanks for the review and feedback! I've added a barebones tutorial to get it to more of a playable state. The general gist is that dice in columns work together, weakening the ghost's resolve and hold over the object they're haunting. Hopefully it helps! I struggle with tutorials, after working on the game it all seems so obvious!
The intro was made with Flow. I created a storyboard and images of some props for consistency. There are still plenty of flaws, but I think it helps set the stage in a language-agnostic way. I was hoping seeing the character slotting dice in the intro video would explain the game more.