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Thanks for the review and feedback!  I've added a barebones tutorial to get it to more of a playable state.  The general gist is that dice in columns work together, weakening the ghost's resolve and hold over the object they're haunting.  Hopefully it helps!  I struggle with tutorials, after working on the game it all seems so obvious!

The intro was made with Flow.  I created a storyboard and images of some props for consistency.  There are still plenty of flaws, but I think it helps set the stage in a language-agnostic way.  I was hoping seeing the character slotting dice in the intro video would explain the game more.