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(+1)

Ezekiel playtest v0.1.1 is up. Thanks to everyone who played and filled in the form. Most of this update comes straight from your feedback.

Fixes from playtester feedback

  • Amberley, the search for Tilly: after each lead, the objective now lists the leads you still haven't found. One easy-to-miss clue now has a soft sparkle so it's visible.
  • Opening: the prologue now shows "Enter — faster" as well as "Esc — skip", for anyone who wants to read it quicker.

Polish

  • Item pickups hidden in dark places now sparkle, and the sparkle goes away once you've taken the item.
  • The camp scene north of Amberley: the objective now tells you what to do (rest until morning), a line that didn't match the time of day is fixed, and the campfire crackles at night.
  • Mountain weather: a wind-driven snowstorm, lighter snowfall lower down, footprints that fill in behind you, and new stormy skies.
  • Some new optional things to find and read, for anyone who likes poking around.
  • Credits for every resource pack are in the README.

Bug fixes

  • A door where leaving a building put you inside the wall and left you stuck.
  • One mountain path is now a rope climb, with the rope drawn on the cliff and climbable both ways.

Updating: download the new zip and extract it to a new folder. To keep your progress, copy the save folder from your old copy into the new one, next to Game.exe.

@XenonStorm25 thanks again for playing! If you're still looking for Tilly, the new hints should help, and your save carries over as above.

As before, the feedback form is on the game page: https://slebbeshotmailcom.itch.io/ezekiel-beta-v1. Bug reports in this thread are welcome too.

Thank you! And amazing update! :)