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one more thing - enemies sometimes passed through furniture but not walls.  would be interesting if the ghosts could pass through things but not the others.  There's a free version of the A* pathfinding project that might be helpful!

Some excellent design feedback, thank you. Weapon variety is something I would like to play around with more. The pathfinding issues were likely issues with my settings, as I was using Unity's built in Nav Mesh system. I did most of my testing in a more open test level and only created the level in the house on the last day.