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So what's the current status?

Hey FG!
It's being updated daily, and moving forward smoothly :)

If you want to be a little more specific, I just finished reworking Entities and adding Controllers for multiplayer and robustness, I am updating Components (ie I substituted the Player with Pawn and moved user input logic inside Sub State logic module), and I am improving scalability by evaluating separation between State, sublogic and ECS. 

Hope it doesn't look like I'm wasting time on tiny details - I am currently taking major architectural decisions that will make the difference between "good enough" and something game devs can love and use for serious projects!