Making that shaking logic was a journey, at first it was so shaky, I was afraid to give motion sickness to people.
I didnt take time to give much instruction since theres not much in there anyway. I thought, discovery was part of it.
So a player can either keep fueling the heartfire, avoiding snowmen, or use the shield fire to melt the snowman and stop the heartfire from cooling.
Its a small game loop, but I spend more time working on shaders, which they are unshaded shaders and the light is faked. I wanted it to be performant for HTML5.
I added the SFX 2 hours before the deadline, I was still debugging and finishing the lose/win scenes that day XD