Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

Scriptorium Collection: 4 medieval pixel fonts that actually support French, Spanish, German… (184 characters each)

A topic by Decaz created 26 days ago Views: 88 Replies: 2
Viewing posts 1 to 3

Hi everyone!

I just released the Scriptorium Collection, a set of four medieval pixel fonts made to work together:

- Scriptorium Pixel (13 px): serif font for dialogue and body text

- Scriptorium Small (11 px): compact font for menus, HUD and tooltips

- Scriptorium Blackletter (17 px): legible gothic for titles and boss names

- Scriptorium Runes (13 px): engraved runic style for inscriptions and items

Why I made them: most pixel fonts stop at A-Z. The day you translate your game, accented letters turn into question marks, and capital accents (É, À, Ñ) usually crash into the line above. So every font in this pack has the full accent set for French, Spanish, Portuguese, German and Italian, capitals included, each with its own pixel of air. They also have typographic punctuation (« » „ “ ” ¿ ¡ … —).

What's in the download:

- .ttf files for Godot, Unity, GameMaker and any app

- Bitmap fonts (.fnt + .xml + atlas) for Godot, LÖVE and Phaser

- A README per font with engine setup, recommended sizes and the exact character ranges for Unity TextMeshPro and GameMaker

They are pixel-perfect at every multiple of their grid, and free and commercial use is allowed, with no credit required.

https://decaz.itch.io/scriptorium-collection-4-medieval-pixel-fonts-with-accents

Feedback is very welcome, especially from people who localize their games: if a language or character you need is missing, tell me and I'll add it in an update.


Hi! This is an amazing resource. As an EN>PT-BR game translator specializing in high-fantasy narratives, dealing with missing accents in custom fonts is a constant struggle. Thank you for keeping localization in mind from the start!By the way, if you ever need someone to stress-test these fonts in an actual PT-BR localization, or if you need translation services for a medieval project, feel free to reach out.

Thank you so much, that means a lot! Missing accents were exactly the problem I wanted to solve, so it's great to hear it from someone who deals with it every day.

PT-BR should be fully covered (ã, õ, ç, â, ê, ô, á, é, í, ó, ú, à...), but a real-world test is always better than my own checks. If you ever try the fonts in a project and spot anything odd, I'd love to hear about it.

I'll keep your offer in mind for translation too. Thanks again, and good luck with your projects!