The idea fits the limitation really well and the art has a cool vibe, but the character animation feels a bit stiff/odd and there isn’t really enough time to learn the room layout before anomalies show up, which made the core loop hard to read. I also got stuck in the room view for a while if exit is intentional, a line in the tutorial would help. I also spotted typos in the intro (“your” -> “you’re”, “dialougue” -> “dialogue”).