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(+1)

The idea fits the limitation really well and the art has a cool vibe, but the character animation feels a bit stiff/odd and there isn’t really enough time to learn the room layout before anomalies show up, which made the core loop hard to read. I also got stuck in the room view for a while if exit is intentional, a line in the tutorial would help. I also spotted typos in the intro (“your” -> “you’re”, “dialougue” -> “dialogue”).

Thanks for playing! The guide dialogue at the start was TRASH and I should've done it better lol. I forgot to add "S" to back out of the rooms in his dialogue so that's on me. Your right about the loop speed I wasn't considering player perspective. Also I just suck at spelling lol.