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I was really excited for y'alls concept when I first started the game. There's so much potential here for a really great game! The art and audio are great, but the UI was hard to read (in some cases the white text would overlap the game art and be nearly unreadable) and I found the controls to be a little clunky. For example, once I got into the pong mini game I couldn't figure out how to get out without restarting my run. There are lots of systems here and I don't think I figured out all of them after a few runs. I'd be curious to see how your game would play differently if you'd focused on fewer systems that were more polished.