Hi, I'm the solo developer behind Abyss Expedition. I've put together an itch.io page for the released Android and iOS game.
The decision I built it around is simple: do you keep drawing for the rare weapon, clear the remaining slots for a board-clear reward, or move on to a fresh board? You can see which rarity tiers remain, so leaving a board behind can be harder than it sounds.
What you draw becomes your dungeon build. Equip your gear, descend, and time your equipment skills while basic attacks run automatically. Rare equipment is random; an SSS draw isn't guaranteed.
Game page and screenshots: https://wognsdl2.itch.io/abyss-expedition
Android: https://play.google.com/store/apps/details?id=com.songistore.abyssexpedition
iPhone / iPad: https://apps.apple.com/app/id6811085449
This is a mobile-game showcase on itch.io; installation is through the official stores above. It's free to download, with rewarded ads and in-app purchases, including random items.
Disclosure: I'm the developer. AI tools assisted with code, illustrations, music and text. The UI image below is a prepared v1.0.3 renderer example, not a physical-device recording.