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wognsdl2

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A member registered 96 days ago · View creator page →

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Hi Indie Signal! I’m Jaehoon from SONGISTORE. I’d love to submit Abyss Expedition, our Android/iPhone dungeon game.

The hook: chase a rare prize on the current loot board or move to a fresh one, fit your equipment into a limited bag, then discover hidden recipes and take that build into battle.

Suggested English trailer: hidden recipe → Mythic weapon → battle (15.6 seconds, vertical 1080×1920):

https://drive.google.com/file/d/1A9F5qNvPlDuxdJ82PDHAojOv4guPI0vT/view?usp=shari...

Press kit with three finished English clips, thumbnail, screenshots and factsheet:

https://drive.google.com/drive/folders/1-k9CoBC-fC7I8D1_80tKIx7mwehMqmf8

Google Play: https://play.google.com/store/apps/details?id=com.songistore.abyssexpedition

US App Store: https://apps.apple.com/us/app/id6811085449

You’re welcome to feature/re-upload these supplied trailers on Indie Signal’s YouTube and TikTok, with credit “Abyss Expedition by SONGISTORE” and an official store link. This is for your free showcase.

The game is free to download with ads and optional in-app purchases, including randomized items. The clips are edited actual gameplay with staged demonstration inventories, not a continuous first run or guaranteed loot. AI-assisted artwork and synthetic English narration are used.

Thanks for helping small games get discovered!

Hi, I'm the solo developer behind Abyss Expedition. I've put together an itch.io page for the released Android and iOS game.

The decision I built it around is simple: do you keep drawing for the rare weapon, clear the remaining slots for a board-clear reward, or move on to a fresh board? You can see which rarity tiers remain, so leaving a board behind can be harder than it sounds.

What you draw becomes your dungeon build. Equip your gear, descend, and time your equipment skills while basic attacks run automatically. Rare equipment is random; an SSS draw isn't guaranteed.

Game page and screenshots: https://wognsdl2.itch.io/abyss-expedition

Android: https://play.google.com/store/apps/details?id=com.songistore.abyssexpedition

iPhone / iPad: https://apps.apple.com/app/id6811085449

This is a mobile-game showcase on itch.io; installation is through the official stores above. It's free to download, with rewarded ads and in-app purchases, including random items.

Disclosure: I'm the developer. AI tools assisted with code, illustrations, music and text. The UI image below is a prepared v1.0.3 renderer example, not a physical-device recording.



Hi — I’m the solo developer of Work Rush, a short typing-survival game built around the feeling of an inbox getting out of control.


Each run targets about 3–4 minutes. Work memos keep arriving, you clear them by typing the exact phrase, and combo/gear choices help you survive as the board speeds up. On Android it uses the normal phone keyboard; the itch.io build is playable in a browser with no account.


The latest update focuses on making recovery readable. The Cleanup item no longer deletes a pile in one invisible cut: it removes each memo in a rapid visible beat, so an 8-to-0 save actually feels like a payoff. I also tightened level-based pressure and made equipment choices appear earlier.


Play the browser build: https://wognsdl2.itch.io/work-rush-typing-speed-game


Android on Google Play: https://play.google.com/store/apps/details?id=com.memosurvival.app&hl=en_US&utm_...


I’d especially value feedback on two things: does the pressure read clearly in the first minute, and does the staged Cleanup effect feel satisfying rather than too slow?


The browser version is free. The Android release includes ads and optional in-app purchases. Korean and English are supported. Some illustrated art was AI-assisted; the game design, code, balance, capture, and editing are my own work.