Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Testing more but it seems like scenes was not really ending with GLM 5.2 like gemini flash. Scene would go on and on and I had to switch back to flash to get it to move on.

I have this same effect, Gemma 4 31 seems to handle it the best on the local models I've tried.  The other problem I run into are run away responses where it runs through all 65k tokens before erroring out.  It seems to happen mostly in scene transitions, starting or ending a scene.