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Hey Wolfbyte, November-ish works, no rush.

Still early, no set direction yet. Broadly, RTS with Cosmoteer-style missions and warp jumps, captain/ship micro up to large fleet battles. I already have a 500v500 demo running in real time at 140+ FPS.

I also made a space fleet trailer: https://youtu.be/KXwo5NPeYQg Curious what you think of the vibe and whether it sparks any ideas.

I’d love ideas for factions, stories, relationships, characters, quirks or general game ideas. A big part would also be creative writing we can use in-game. I’d build the dialogue system, avatars, animations and surrounding mechanics. You’d develop the characters and write dialogue for faction leaders, trading stations, special characters, etc., then play it and refine it. The writing could also push changes to the systems. We can iron out the details when you’re free.

And honestly, space titans clashing with eldritch horrors sounds fun, probably as the final battle of a story campaign. I’d build the ships and horrors, rig and animate them, give them dynamic weapons and combat AI. Add fitting music, SFX that shatter the void, shaders tearing up spacetime and a planet destruction scene.

That takes time to polish, so I prefer reusable systems. A titanic ship mostly uses systems I already have. For an eldritch boss, I’d probably reuse the work in an organic fleet faction. One-off bosses and big scenes are fine too, just a few where the payoff is worth the work. The spacetime shaders could become warp effects, electronic interference, space phenomena or effects for repeatable missions.

My main hands-on skills are programming and systems. I use AI heavily for code and assets. Music is quick with my tools; good SFX take longer with my current pipeline. Odd Spark shows my sound design and physics work, Supper-Guard my 3D, level design and progression.

Usual flow: you design, I implement, we play and iterate. I’d need room to expand, simplify or reshape ideas into playable systems. We can both cross into each other’s areas too. Whoever picks something up owns getting it working and polished. We’d both need to be comfortable with criticism, reworking or scrapping things, while keeping the main game coherent.

Mostly async on GitHub, at our own pace. Check what’s there, play it, experiment and find things to improve. Discord or Matrix for discussion and nudges, email works too.

  • Discord: caffeinecore
  • Email: small.loop.works@proton.me
  • GitHub: RaresKeY

I might be slow to respond sometimes, like here on itch. I get caught up in experiments and forget to check messages, so feel free to nudge me.

Alright then. Sounds good. I'll try to come up with something in my spare time and I'll give it to you at my earliest convenience. 

BTW, I was joking about the whole titan vs elder god thing. I was just using that as an exaggerated rhetoric. But... if you're that open minded, I think I can conjure up something like that that's a bit more grounded and more manageable. 

Thanks for sending me more info, and I really look forward to working on this with you.