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A jam submission

Little Mage, Big MagicView game page

Beyond the forest's edge, every encounter tests your magic.
Submitted by pandacats — 2 days, 20 hours before the deadline
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Little Mage, Big Magic's itch.io page

Results

CriteriaRankScore*Raw Score
Visual World & Art Direction#123.2863.286
Overall#262.4642.464
Creative Use of DreamLayer#282.5712.571
Gameplay & Fun#342.1432.143
Originality#411.8571.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use DreamLayer?
I used DreamLayer to generate nearly all of the game’s visual assets. The mage character started as a text-to-image concept, which I refined in DreamLayer to push it towards a smoother anime style. After a single outside style pass in ChatGPT, I brought that version back into DreamLayer as a reference for another pose and to generate her idle spritesheet (which I ended up using as a victory animation).


For the 8 monsters in the game, I generated a boar first and used it as a reference so the rest (deer, ram, crow, snake, wolf, bear, cougar) matched in style. I did the same with backgrounds by generating a forest, then using it as the reference for the other combat scene backgrounds.

The home and main menu backgrounds, along with all UI elements and effects, were generated from text-to-image prompts. I prompted the UI and effects to be arranged in evenly spaced grids so they were easy to slice up and import into Unity.

Game Engine / Framework
Unity

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Comments

Submitted(+1)

The little mage is super cute, and the spellbook UI is a really nice touch. Generating the boar first and using it as the reference for the other seven monsters is a good trick, they all look like they belong in the same forest

Submitted(+1)

Beautiful game