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Little Mage, Big Magic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual World & Art Direction | #12 | 3.286 | 3.286 |
| Overall | #26 | 2.464 | 2.464 |
| Creative Use of DreamLayer | #28 | 2.571 | 2.571 |
| Gameplay & Fun | #34 | 2.143 | 2.143 |
| Originality | #41 | 1.857 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use DreamLayer?
I used DreamLayer to generate nearly all of the game’s visual assets. The mage character started as a text-to-image concept, which I refined in DreamLayer to push it towards a smoother anime style. After a single outside style pass in ChatGPT, I brought that version back into DreamLayer as a reference for another pose and to generate her idle spritesheet (which I ended up using as a victory animation).
For the 8 monsters in the game, I generated a boar first and used it as a reference so the rest (deer, ram, crow, snake, wolf, bear, cougar) matched in style. I did the same with backgrounds by generating a forest, then using it as the reference for the other combat scene backgrounds.
The home and main menu backgrounds, along with all UI elements and effects, were generated from text-to-image prompts. I prompted the UI and effects to be arranged in evenly spaced grids so they were easy to slice up and import into Unity.
Game Engine / Framework
Unity
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Comments
The little mage is super cute, and the spellbook UI is a really nice touch. Generating the boar first and using it as the reference for the other seven monsters is a good trick, they all look like they belong in the same forest
Beautiful game