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RAGEBOUND: Ashes of the Oath's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creative Use of DreamLayer | #45 | 2.006 | 2.167 |
| Originality | #55 | 1.389 | 1.500 |
| Overall | #56 | 1.582 | 1.708 |
| Visual World & Art Direction | #56 | 1.697 | 1.833 |
| Gameplay & Fun | #59 | 1.234 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use DreamLayer?
DreamLayer generated the approved Kael and enemy references, a four-view Kael turnaround, Fallen Gate and opening-memory artwork, a King cutaway, environment materials, and a 12-frame Kael walk sheet. I used these as visual references and integrated selected images into the title, story scenes, environment, and an in-game workflow gallery. DreamLayer does not produce finished 3D models; the playable cast uses adapted CC0 base models with project-authored armor and materials. The walk sheet showed heading and sword drift, so it is documented in the gallery and not used for free-camera combat.
Game Engine / Framework
Godot 4.7.2
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Comments
having problems in starting the brower version i think its a drawback of using godot
I'll re-open this again in windows. It doesn't open at all in mac