Hm. On the one hand, it is one of the best written itch pages I have ever encountered - dry, funny, honest, ironic, promising an unhinged game.
On the other hand, the games rises not quite to the bar you set. The movement of the character is irritating and clunky. A simple walk would provide more precision, I think.
Normally I'm no advocate of "game feel" but at least some sounds would have helped. Because of the random spells, the player does not know whether an appearing object is the result of an enemy dropping something or if the object was conjured. This could be determined by a sound or a particle effect.
I expect the health bar being visible permanently somewhere in the UI, not only appearing when the fight is on. This gives more opportunity for planning and is more realistic, too.
It was not clear whether the dragon had killed me or I had killed him - after a little fight the title screen appeared again. Maybe create separate pages for win/lose conditions.
The game promises much fun and would like to like it... well, it is not great yet. But for 10 days, there's already much. Except the theme.