Yeah my goal was to make something simple. I tried to avoid a damage system, for simplicity and might be frustrating to start over if they get a bit grabby.
At first the shake was giving epileptic symptoms so now it's sus but it works to be an obstacle to the objective. Note, if you're fast enough it's possible to headshot them before they grab you.
My goal was to focus more on the visual. But I struggled so much scripting all this, well once more I did more programming than anything else for 10 days 🫠
But I get better at least.