Can't really say anything bad about this one. Feels good to play and nice art. It brings back the vibe from mid 2000s small games. If the idea is the only thing you got from AI, I can only applaud the execution.
Viewing post in Ball Takes Risk, Ball Breaks Brick jam comments
It's basically the other way around!
I have the ideas and the AI kind of acts as like my own little dev studio. I give them a basic concept and then it's a mix of directed and AI-generated iteration. For instance I will say something like "Let's make the bricks explode into little particles that get sucked up into the player" and then it guesses from that what I would want to do next, which might be something like "Let's make the collision with the wall more satisfying to match the brick explosion polish" and I let it do that until it's self-prompt seems low value to me, then I give it some new directed prompt.