Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Art and world design here are top-notch and perfect for autumn! I really liked the curved effect y'all used for rendering the world—how big is the town by the way? It seemed to stretch on forever in every direction. The game concept is great, and I sense that y'all have made a game with quite a bit of depth from the couple of runs I did (my highest scoring run was 26!). I liked that different starting characters made for different experiences. I found that recruiting tended to hurt me more than help in my runs, and I feel like I maybe didn't have enough knowledge to really know what was worth trading for with the other kids (presumably to maximize my recruiting?)

Thank you! I'll make sure to tell the artists! The world is moderately large, but what makes it feel infinite is that it wraps so you could walk forever in one direction. You might notice it if you look closely because I ran out of time to make the npcs visually wrap properly hahaha. Recruiting can be tricky, but the trick is that you find people who want candy that doesn't contribute to your combo (top of inventory) so you can spend candy that would give you less score at the end, plus encounters get harder periodically and if you don't do well enough in encounters you get filler inventory items that also mean you can get less score at the end. Trading is another way to try and get candy specifically for your combo (the combo gives a multiplier for each of the candy pairings you have at the end)