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The game features a highly stylized, absurd art aesthetic. However, I didn’t quite grasp the mechanics—specifically what the customers wanted from me, or what I was supposed to do with the cauldron after tossing all the ingredients into it. Furthermore, the Windows build had bugs that made it impossible to progress (the game would simply freeze after moving the camera, and the tutorial text would extend off the edge of the screen), so I switched to the in-browser version instead (which may have been updated more frequently).