Really ambitious entry! The art and audio were great, and I'm really grateful you were able to get a web build together at the last minute. The squirrel art is especially awesome! While I liked the systems y'all built, I'd be curious to see how your game would have played differently if you'd focused on fewer systems that were more polished and had a little more depth—including things like navigating the game world. I got stuck/soft-locked a few times while trying to play. I ended up needing to restart both times when I found myself trapped in the bottom-most section of the map. I also found that having to wait until different times of day to interact with the shop or kitchen made gameplay a little more constrained than I'd have liked.