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Morgana 3D - Modeling / Texturing / Animation

Modeling and texturing like a cake, with easy animation · By TahaMohamed

Morgana Tips (always updated)

A topic by TahaMohamed created 18 days ago Views: 48
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Developer (5 edits)

Curves:

  • A curve in viewport  can be double clicked to open in Curve Maker for further edits !!
  • Curve maker can make alpha shapes for texturing (also you have bool operations in it !!).

Unwrapping:

  • Unwrap button when used for selected faces with no seams at all it will act as iron/flatten and directly unwrap your selection.
  • Keep important areas of your model always big in uv (texel density) to have the best resolution in rendering inside game.

Texturing:

  • Fill it, bakes (seam, hard edge, direction bake) >> they all depend on your paint brush parameters so always keep an eye on it
  • Fill it works on masked area and selected layer altogether so keep an eye to your limits when filling.
  • Fill it also limits to selected faces in edit mode directly
  • If paint tab is open: Just press 'e' to erase mode for any selected brush. 
  • If paint tab is open:  Just press F to stamp your brush directly to selected edges in edit mode
  • Spicy generators (clouds, noise, metal....etc) can really be used one after another to create your own textures.
  • use a patterned alpha with fill it (on masked area or layer) to make your texturing cool.
  • For pixel art and PSX-Art lovers we have two options: either you use pixel brush to draw pixelated strokes, or you draw normally then use layer effect "pixelated" which makes all magic for you ! you can also export texture as pixelated and lower resolution with no smooth filtering as final option.
  • Seams bake works based on your unwrap islands (island edges), while hard angle bake works on angle limit you choose as your max limit.
  • Direction Bake is a great tool if you want to add snow on top of object (like house) , or want to make down dirt for a barrel or something, all limited to your imagination only.