Curves:
- A curve in viewport can be double clicked to open in Curve Maker for further edits !!
- Curve maker can make alpha shapes for texturing (also you have bool operations in it !!).
Unwrapping:
- Unwrap button when used for selected faces with no seams at all it will act as iron/flatten and directly unwrap your selection.
- Keep important areas of your model always big in uv (texel density) to have the best resolution in rendering inside game.
Texturing:
- Fill it, bakes (seam, hard edge, direction bake) >> they all depend on your paint brush parameters so always keep an eye on it
- Fill it works on masked area and selected layer altogether so keep an eye to your limits when filling.
- Fill it also limits to selected faces in edit mode directly
- If paint tab is open: Just press 'e' to erase mode for any selected brush.
- If paint tab is open: Just press F to stamp your brush directly to selected edges in edit mode
- Spicy generators (clouds, noise, metal....etc) can really be used one after another to create your own textures.
- use a patterned alpha with fill it (on masked area or layer) to make your texturing cool.
- For pixel art and PSX-Art lovers we have two options: either you use pixel brush to draw pixelated strokes, or you draw normally then use layer effect "pixelated" which makes all magic for you ! you can also export texture as pixelated and lower resolution with no smooth filtering as final option.
- Seams bake works based on your unwrap islands (island edges), while hard angle bake works on angle limit you choose as your max limit.
- Direction Bake is a great tool if you want to add snow on top of object (like house) , or want to make down dirt for a barrel or something, all limited to your imagination only.
