I was going to say how I enjoyed it but then I saw that you, CashBrandicoot, who has worked on it! **joking ** I really loved the flow of the game. It made me think of a lot of the 90s games I played as a kid. I felt like there was enough freedom to walk around and enough threats to avoid and overcome through gameplay. It was a world I wanted to be in. It wasn’t confusing to adapt and move through the intended path.
I haven’t listed any negatives in other jam devs’ posts but since I know you I will, haha. Only because I don’t know a better solution. - I didn’t bother reading the white tutorial text, it was too small to read and I just kept moving on. I know it is important to display it for players and a pop up/pause is more annoying than using the method you did. And it felt clean development wise. I liked the way it felt/ looked to be honest. I just like to think of how I would overcome something and I think with game development somethings you just have to decide what you want to commit to and do the best you can.
Really good jam, one of the best I’ve played tonight, congrats team!