I love the concept but, it needs serious balancing work. The design itself has a really critical flaw. Right now the best strategy might just be build a straight line from start to end, with no monsters. Monsters slow down customers, and customers only pay on exit, and there's limited time to reach the exist, so what's the point of monsters? While it increases the tip, it reduces the base rate of how many of them make it to the end to actually pay anything. Now, that can be solved if they all pay when the time is over, or if the time is extended until the last one in leaves, but then the optimal strategy just becomes, delay them in the longest path possible with monsters on either side. You'd really have to rethink it or introduce some new elements to balance this out.
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Thanks for the review! The game definitely needs balancing, I unfortunately run out of time to playtest it before release </3
This will be fixed post jam among other things! I'll probably have it adjusted so that the monsters are a more viable way of earning and have the rent scaling require you to use them to stay profitable.
Either ways, tysm for the feedback!