This was a really interesting one. The visual style immediately stood out to me. The halftone/comic-book treatment, lighting, colors, distortion effects, terminals, and environmental art all feel like parts of the same visual language.
Probably one of my favorite-looking entries I’ve played so far.
I also liked the structure of getting assignments through the terminal and gradually watching what initially feels like a fairly normal job spiral into something much stranger. It reminded me a little of the feeling I get from games like Portal or The Stanley Parable, where simply following instructions becomes part of the experience.
The main thing I wasn’t completely clear on was how the anomalies worked.
Eventually I understood that staying inside one would hurt/kill me and that they were effectively restricting parts of the environment, but I wasn’t sure whether they were reacting to my flashlight or simply moving along predetermined paths.
If there is a relationship between the flashlight and the anomalies, I think stronger visual or audio feedback there would make that mechanic easier to learn.
Otherwise, the simple controls worked well for this kind of game, and I stayed engaged all the way through. I especially liked how quickly things started getting weird toward the end without overstaying their welcome.
Really distinctive presentation, especially for something made in nine days. Nice work.