Really interesting interpretation of the theme. I liked the idea of passing the signal between the manager, chef, and waiter to decide which robot you’re controlling, and the visual presentation feels cohesive and polished.
The main thing I struggled with was how much individual handling each order required. Switching characters, walking to storage, collecting ingredients, cooking, and then moving everything back out to customers started to feel fairly meticulous rather than strategic.
I also ran into an inventory issue where I picked up a tomato I didn’t need and couldn’t seem to return it to storage. That permanently occupied one of my inventory slots and prevented me from making recipes that required four ingredients.
Being able to put ingredients back would make experimenting and learning the systems much more forgiving.
The controls were individually simple, but regularly switching my right hand between J/K and the mouse felt a little awkward. I think consolidating more of the interaction onto either the mouse or keyboard would make the overall flow smoother.
Nice work on the art and presentation, though, and controlling several specialized restaurant workers through one shared signal is a pretty original idea.