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Really interesting game! I'm really curious how what you used to develop it, it's so rare to see ascii games anymore. 

It is a bit frustrating when you're chasing a leaf around and it either goes off-screen or gets stuck in a rock before it's low enough for you to catch it. I wasn't sure if that was an intended mechanic or not, but figured I'd mention it. I think it'd be really cool to build a narrative into this style of gameplay, could make for a really unique experience!

This is where I ended up after a bit of playing. I really loved the graphics!

(+1)

Thank you for the feedback! I used my own custom engine for this, which is why pretty much all of my games use the same art style hahaha.

As for leaves getting stuck in rocks…that should not be the case: I explicitly check that there isn’t a rock underneath before a leaf falls all the way to the ground, but it’s possible that there is still a bug somewhere, so thanks for pointing it out. Leaves ending up off-screen is intentional, but I should probably indicate more clearly where the edge of the screen is (with a fence or something), so the player can plan ahead better. I also need to playtest more to optimize things like starting height and falling rate, since I just picked the first numbers which came into my head.