Alternatively, could you send me a simple test project so I can investigate the issue?
Normally, SteamUserStats_GetStatInt should be able to retrieve the stat value correctly.
Viewing post in NekoGakuen SteamworksPlus comments
Thank you for your support.
Since there are very few settings to configure, would it be okay if I attached some screenshots?
The first image shows the actual integration process, and the second shows the calculation to get the total cumulative count. For sending data, variable #874 is actually used.
With the settings configured exactly as shown in the images, the popup in the bottom right still showed "0/5,000,000".
If my method of sending the data is incorrect, I would greatly appreciate it if you could kindly point me in the right direction.


Also, here are the settings configured on the Steam side.

I've just updated the NekoGakuen_SteamworksPlus_SteamUserStats.js plugin and added support for handling game variables.
Please follow these steps in order:
- Call the plugin command 「整数統計データを取得」 (Get Integer Stat Data) and specify the target variable ID.
- Use an event command to increase that variable's value by 1.
- Call the plugin command 「整数統計データを設定」 (Set Integer Stat Data) and specify the same variable ID.
- Finally, call 「実績進捗通知を表示」 (Display Achievement Progress Notification).

Hello,
Thank you so much for your help and guidance with the settings.
Thanks to you, I was able to get everything set up successfully!
I only have one feature implemented right now, but if anything else comes up or if I have any questions in the future, I'll be sure to reach out.
Thank you once again for your prompt support!
Best regards,
Daisuke Tanaka
