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Frogy Lights's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #96 | 2.956 | 3.100 |
| Originality | #107 | 2.860 | 3.000 |
| Graphics | #132 | 2.193 | 2.300 |
| Fun | #134 | 1.812 | 1.900 |
| Overall | #135 | 2.016 | 2.114 |
| Accessibility | #141 | 1.716 | 1.800 |
| Controls | #145 | 1.526 | 1.600 |
| Audio | #151 | 1.049 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2.stable
Theme Interpretation
it has morse code which is basicly a signal from the good ol days
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Discord Username(s)
heimdallr0265
GWJ Participation Level
1, this one is my first
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Wow, that was hard, I had trouble going further than level 2... Some way to recharge the flashlight would be good, as it run out of power right before the end of level 2 for me :( A health bar above enemies when they are being hit (or a sprite change that shows damage somehow?) would help a lot. It was very challenging to input "FIRE" using morse code while running away from those evil froggies. A bit too hard for me, but overall the game was fun. And very original, for sure :)
I knew I should have listen to that one friend that told me that inputting a whole word was too much for a concept.
thanks for the feed back :)
Nice concept, I like the idea in general but I really had a hard time trying to use spells, didn't know if it dealt damage at all, I do believe a clear tutorial would really help, but overall it's fun to play.
I was also having trouble telling when I completed a spell or when the enemies were taking damage. The display of the code you are inputting in the top left was really helpful when trying to figure out the controls. Cute game, good work!
Cute game, I think some tutorials in game can help to understand the mechanics
I like the idea of using Morse code to fire spells. I think the game should have given you a spell to start, or increased the damage the flashlight deals on its own. The tutorial floor feels too long because the enemies take so much damage. I was also not sure if the flashlight dealt any damage when the battery was depleted / the light was off
You do start with a spell(fire ball), I forgot to mention that, just add that to the description of the game.
thanks for the feedback