Thanks a lot! I think player motivation is one of the first things you should define when making a game. In my case, I had a pretty clear idea of the game I wanted to make and went straight into building it haha.
The original idea was that the little golem was actually an alien who crashed on this planet and needed to find the missing parts of his spaceship using the radar and flashlight.
Since I already had that in mind, I figured I'd leave implementing the player motivation and story for the end. Sadly, I ran out of time haha.