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Train Dispatcher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #22 | 4.200 | 4.200 |
| Fun | #71 | 2.933 | 2.933 |
| Originality | #105 | 2.867 | 2.867 |
| Overall | #115 | 2.495 | 2.495 |
| Accessibility | #116 | 2.333 | 2.333 |
| Controls | #119 | 2.200 | 2.200 |
| Graphics | #143 | 1.800 | 1.800 |
| Audio | #150 | 1.133 | 1.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.8.dev7
Theme Interpretation
You dispatch trains by controlling the light signals.
GWJ Participation Level
11
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Good choice of mechanic for the theme,. Wish there was more feedback on things, for instance changing the direction of a track doesn't change them visually, only the icon displayed next to it. The green/red light positioning also made it really hard to tell where trains would stop
I have no clue what is happening
I like this style of puzzle game, but I felt there was a little too much going on and some of the collisions felt a little unfair
Me and my partner had fun playing this together. I like the time pressure while also having lots of solutions, the game becomes finding the most efficient way to click the right buttons in the right order.
Trains are good. Mechanics were a bit fiddly to start with and had surprisingly high APM requirements.
really fun! i kinda wish it wasn't timed so i could think about the solution, but i love trains and you nailed it