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izombie387

70
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A member registered May 21, 2025 · View creator page →

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Recent community posts

love the feel of the rolling!

look fun but the mouse movement senativity is too high on my end so its hard to play

pretty fun! could stand to be a longer game. took me a minute to figure out where to drag the towers. but feels pretty nice overall

very cool, love the connections. since you asked for feedback: the learning curve for the tutorial is pretty steep, and the amount of available buildings right away is overwhelming, but youre doing somthing right because i would have just stopped playing if there werent promise in the game. art is really nice, and the zooming out to the planet view feels amazing.

wow those clouds look really nice. are they procedural or bitmaps?

ty! i was just thinking about this game and possibly working on it a bit more

is finding the guy the end of the game currently, or is there a way to proceed?

oh thank you thats much better! its a deep game. how skilled did you make the computer opponent? its hard to tell without knowing the game well enough yet. love the spinning dna strands too!

amazing looking buildings, and very fun!

very fun! ty!

beautiful wood and spinning seeds! i appreciate the fast sewing checkbox, it feels like it could be sped up by another 10 or 100x so we get to make moves more often. (i could be missing somthing about how im meant to play though)

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cool! love the bright shiny colors. 174 seconds first run

amazing art! since its made in godot, its really easy to do a web export and youll likely get a few more people to play it that way.

really cool feeling world! my computer is a bit slow for it, but i could run around at low frame rate. love the purple ground.

hey sorry for the late reply! thats a great idea, like blueprints in factorio

im always aiming to let the game explain itself without words, so this sounds like a great challenge to practise that

nice pixel art! i might be interested in doing somthing. here's the games ive made so far in godot: https://izombie387.itch.io/ 

so fun! is there a way to fullscreen?

this is awesome! wasn't easy to get started but im walking around solving puzzles now. im also making a game inspired by haskell and fp :)

are you still using the clunk game engine? im interested in learning clojure and my gpu is old so opengl is perfect.

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the game loads with sound but only a white screen. im on an old opengl3 gpu maybe part of the issue? windows 10

amazing game! the ballancing is quite precise making the game rather challenging! im playing on the steam demo. if you are ever looking for feedback on some qol stuff let me know.

hmm, im just getting a white screen but i am hearing the nice music. im on windows 10 with the latest jre installed

such a great game! im curious, what does it mean that the flow chart (when hovering objects) changes a little per object

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amazing game! and the name is so clever! if you end up working on it some more im happy to give feedback when you need it

this is hilarious! how'd you like writing it? would you make another game in cljs?

wow! youre the first person to beat that level! am im happy you did it that way. i really hoped the levels would have multiple solutions. 
i like your point about the math. and i'll double check that the unlocks are in order (thats definitely a bad error on my part). 
stoked you like it! im curious if you used the tutorial/hints at the beggining and if they were usefull/made the game smoother?

ty so much! (sorry for the late reply) great idea about the undo button, it should be live now.

pretty cool! it might be nice to have some explaination in-game about which cards do what. i'll keep playing and see if i can win one

no worries, im eagerly awaiting the steam release!

love the game! i noticed when im on the 'actions' tab i get worse performance than the other tabs (lower framerate).

oh awesome ty! i got through a shift, very funny. i got tripped up on one: it says x is illegal after 1:00 and it was 23:00 which i think is after 1:00? or does 23:00 count as before 1:00?

oh! how do i play the night shift?

i havent beaten the first level yet. i got the wizards into the first vertical corridor which was a big achievement!

yes i did use the upgrades. feels like a deep strategy to decide which upgrades to add where. ill keep trying it.

love it! second level is pretty challenging, probably some strategy im missing

really nice looking! the controls are a bit sensative, if i hold a direction a tad too long i'll go two spaces instead of one.

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really cool concept! havent beaten the first level yet, feels difficult. i think the play and build could be worth trying as the same view rather than having to switch modes to watch it play out, that switch is a little dizzying. 'turn' node doesn't seem to take a connection.

looks neat, feels nice. still trying to figure out how to get past the first section. escape freezes the game have to reload the website.

feels neat, really challenging, maybe too much for the first level. had to read to figure out that you hold space to change the way the mirror wizard moves