Haha, that’s actually really useful feedback. I was worried during development that I might be making it too easy because I’m not particularly great at games and I was having trouble with parts of it myself.
I’m realizing now that I was still playing with all the designer knowledge. I already knew the patrols, the timing, and how the mechanics were supposed to work. A new player has to learn all of that at the same time.
I also stripped out a little too much feedback near the end of the jam, especially around the takedown timing. Definitely something I’d change if I revisit it. Thanks for giving it a shot!