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Remote Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #49 | 3.529 | 3.529 |
| Theme | #57 | 3.588 | 3.588 |
| Overall | #88 | 2.924 | 2.924 |
| Accessibility | #89 | 2.706 | 2.706 |
| Originality | #91 | 3.118 | 3.118 |
| Fun | #93 | 2.588 | 2.588 |
| Audio | #100 | 2.706 | 2.706 |
| Controls | #115 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Theme Interpretation
You use signals to control stuff
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
GWJ Participation Level
2
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Cute artstyle! It'd be nice if the flashlight pointed in the direction of the mouse! It was hard to tell what was going on :D
What a cute platformer! I found the controls a little strange, it was hard to use the arrows and also the mouse. Other than that though, this was really fun :) nice work!
okay game could use some work if you want to make a full game
I like how ambitious the level design is, by making you go back and forth certain areas as you unlock the doors, I didn't finish though, got as far as picking up the battery. I wish you could aim the vision cone.
Got lost in the area with the first monster and couldn't figure out what to do. Cute artstyle.
Cute little platformer got confused pretty easily as to what the green things purpose was though. Still enjoyed it.
Interesting concept. It's a bit confusing that you can shoot through some walls and not others. I didn't quite understand why the blue thing killed me.
I wish you put WASD and the dark theme was a bit disconserting. I loved the audio! This would be good as a metroidvania
I quite liked the graphics, and this is a pretty creative approach for the theme!
One feedback I'd give is about the controls: usually most people use the right hand for the arrows, but if the mouse is also required, we have to use the left hand on the arrows (instead of on WASD, for example), and it feels a bit odd usability-wise