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Playtest Feedback & Bug Report: Game Balance & Out-of-Bounds Issue

Hi! I played the demo and really enjoyed the concept! Here is some playtest feedback regarding game balance and a critical bug I encountered:

1. Game Balance / Time Slow Mechanic

  • Issue: When activating the slow-motion mechanic to shoot, enemies still seem to shoot far too quickly relative to the player's slowed movement.
  • Impact: Instead of giving a tactical advantage, the slow-motion makes it extremely difficult to dodge or advance as enemy projectiles overwhelm the player.
  • Suggestion: Lowering the enemy attack/projectile speed during the time-slow effect would make the mechanic feel much more rewarding and balanced.

2. Critical Bug: Player Falls Out of Bounds

  • Bug Title: Player falls through the floor into the void at the edge of the map.
  • Severity: Critical (player gets completely stuck and cannot progress).
  • Steps to Reproduce:
    1. Start the game / level.
    2. Walk towards the outer edge/border of the map.
    3. Move past the edge — the character falls right through the floor into the void.
  • Expected Result: Player should be blocked by invisible walls or boundaries at the edge of the map.
  • Actual Result: Player falls out of the playable area into an endless void.

Thanks for the cool demo, looking forward to future updates!