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BOMBASTIC WASH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #26 | 4.100 | 4.100 |
| Overall | #27 | 3.483 | 3.483 |
| Fun Factor | #31 | 3.200 | 3.200 |
| Gameplay | #33 | 3.100 | 3.100 |
| Theme Implementation | #33 | 3.900 | 3.900 |
| Visuals | #36 | 3.500 | 3.500 |
| Audio | #40 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game is about using ROCKETS on TRASH for removal purposes
What tools and 3rd party assets did you use?
Godot, Aseprite, FL Studio
How did you use generative AI? (If you did)
No genAI was used
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Comments
Nice game, could have been extra great if you had some kind of upgrade system
An enjoyable game, somewhat reminiscent of Hotline Miami.
As a top-down shooter with energetic music, it lacks a bit of challenge or any real objective beyond serving as a sandbox where you mow down stationary trash.
A well-polished project; I can see potential for further development.
Thanks for your feedback!
Nice feeling! Got lost in the maze but spamming rockets was fun.
Thanks for feedback!
And our first prize goes to BOMBASTIC WASH!
Thanks for the feedback!
Fun game, simple and straightforward mechanics—though I did get lost in the maze, haha!
Congratulations!
Thanks for the feedback! We somewhat tried to make the maze less confusing, but it was a bit rushed :)
It was actually way more fun than I expected. The graphics are super nice and I like the overall style. Buuuttt... the Play button is not very visible, i dont know my score, there is no indication of when i can shoot again, i dont know what increases and decreases time and last but not least you get stuck on corners.
Love the graphics and VFX, fits the theme and special object well. very impressive for a short jam game! :D
Thanks for the feedback!
Very fun, but destroying trash absolutely should not give you extra time as it makes runs drag on. But the art and gameplay is amazing!!
We’re glad you enjoyed it!
Actually, we’ve already come to slightly regret the extra time; we had considered limiting it, but we were in such a rush that it slipped our minds.
Very fun to play! Though I was a bit confused on how the time system works. It seemed like there was maybe a bug that increased the time? Or maybe an intentional boost from destroying the trash?
This isn't a bug. Destroying trash grants extra time. However, we’re now thinking that we should have set a cap on the timer, so that the added time would not exceed a certain limit.
We’re glad you had fun playing! :)
This is great! There were rockets flying everywhere!
Thank you! We’re glad you liked it :)
I lost in the maze. Pretty cool!
Thanks!
Yeah, labyrinths—they really are labyrinths; I've gotten lost in them a few times myself :D
Gameplay and visuals are great, maybe the rocket cooldown could've been higher though
Thank you for sharing your impressions!
We tweaked the missile cooldown a couple of times, but settled on the current version because the missiles deal damage to a single target rather than in an area of effect. To keep things simple, we ended up setting the cooldown slightly lower than it was initially.