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Keyboard controls QoL update.

Added

  • Life regeneration is a new stat: you get that much life back each turn, half as much while an awake monster is in sight.
  • Every 20 points of Vitality give 1 life regeneration, and gear can roll 1 to 6 more as a suffix.
  • Rest until full with H or the new campfire button beside the Skills button, and it stops when a monster shows up.
  • At level 2, the merchant sells four potion upgrades with three levels each, and each one lasts 5 turns after you drink.
  • After a mana potion they give up to 15% more spell damage and +15% cast speed, and after a healing potion up to 15% more weapon damage and 12% less damage taken.
  • For a soul shard, the library takes every trait off one skill and gives you that many new trait picks, offered for the skills you've learned in the same tree.
  • 14 new traits that change how their skill plays: Flashover, Dust Up, Rolling Thunder, Eye for an Eye, Gathering Clouds, Stand Your Ground, Moth to a Flame, Full Circle, Wrecking Ball, Out of Nowhere, Called Out, Shield of Faith, In Full Bloom and Ground Zero.
  • Standing on gear shows a card with what wearing it would change, with Pick up (G) and Pick up and wear (B), and Alt shows the whole comparison.
  • Every panel works with the keyboard: the movement keys move a highlight, and Enter or Space presses the highlighted button.
  • A Sort menu for the bag and the stash sorts by value, quality, kind, or with items better than what you wear first.
  • Export and import your save in the settings, to move a game between the browser, the Windows app and a phone.
  • Items show what they sell for.
  • Hold Alt on the skills page to see a skill's numbers at every rank, and on phones, arrows under a skill's text step through its ranks.
  • Shift + a skill bar key makes that skill your auto skill.
  • A setting turns the target card into a slim bar.
  • The innkeeper and Edda speak one letter at a time with a soft voice sound, and a tap or Space shows the whole line.
  • The innkeeper tells you about the dungeon when you wake at the inn.
  • The forest road has fog of war.

Changed

  • Life now refills all the way through life regeneration, where before it only came back on its own below 25% of your maximum life.
  • The 14 traits that only added numbers are gone, and heroes who had points in them get those points back as picks.
  • These traits work differently now, and their cards say how: Whirling Guard, Pinned Down, Elusive, Blade Screen, Layered, Toxic Hide, Gavel, Humility, Live Wire, Sapped Strength, Corpse Feast, Soul Ward, Juggernaut, Staggering Weight, Steel Nerve, Stand Guard, Clinging Swarm, Hobble, Last Rites, Shadow Mend, Plunder, Rebuke, Ascension, Warband, Quick Reflexes, Impact Crater, Sanction and Fracture.
  • Stepping onto stairs or a portal no longer takes them: use the button over the bar, G, Enter, or tap your hero.
  • Gear you pick up for an empty slot is put on.
  • The nearest monster in sight becomes your target.
  • The target card turns see-through and lets clicks through when it covers a monster, your hero or where you're walking.
  • Skills show the ranks you get from items separately.
  • Buttons show their key on their right edge.
  • Summons reveal the map around them, give off light, and can be walked through instead of swapping places.
  • Spider Companion has three times the life and twice the armor, is much stronger at rank 1, and is immune to poison, as are Brood's spiderlings.
  • The Paladin's Hammer of Justice and Blessed Hammer look like spinning golden war hammers.
  • When a keystone replaces a skill with its own version, that version now uses the traits you took for the original skill.
  • With Searing Renewal, In Full Bloom lets Renew stack up to 3 times on a monster, and each Renew bursts for magic damage as it runs out.
  • With Searing Renewal, Barkskin makes the first 3 hits on a monster after each Renew you cast on it deal 30% more damage.
  • Warband now heals and protects your hero as well as your allies, and its numbers follow the Might aura's strength.
  • Elemental Burst now goes off on the spirit's attacks with Weapon Spirit.
  • The ambush on the forest road has new sound.

Fixed

  • About twenty bugs and exploits where keystones and other traits worked together wrongly.
  • Resonance's echo of Crackling Sparks no longer deals full damage: its sparks start where you cast them and deal the echo's share.
  • Equip best no longer overlaps the belt at 125% Windows scaling.
  • The tour can't be skipped before you've made your character.