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Get to Work, Gnomes! — Finding a Better Daily Rhythm

A topic by tinyWorkers created 7 days ago Views: 59
Viewing posts 1 to 1

We’re making a game about managing lazy gnomes in a Christmas gift factory.

As more systems came together, running the factory and choosing upgrades started competing for attention. We’ve now separated them: manage the factory during the day, then hire, research, and upgrade afterward.


We’re curious: does this break feel like a welcome breather, or does it interrupt the flow?

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We’ll share further changes and what we learn from feedback in this thread.