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This is the best critique TORCH has gotten. All four are real and yours to have found — I reproduced every one, and the fixes are live as of tonight: night 10's low-nerve option is built in showRound now, the barrel knows whether you filled it (if you didn't, night 11 hands you a dry barrel and a line about it), A/B/C actually listens, and the restart button sticks to the bottom on landscape phones. What I kept: night 11 can't lose. The recruit ending is the point — the shop was never the game. Thanks for running 86,989 of them. Good luck to you too.