Love the minimalist art style, and the gameplay is really nice! It has some Metal Gear Solid vibes. Great entry! I think takedowns should be one-hit kills, as a reward for sneaking up behind enemies and striking them correctly. Also, the alert state where enemies start chasing is cool! But would be better adding some screen and sound effects and music.
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Thanks! I really like both of those ideas. I’m definitely rethinking the takedown now; if the player has already successfully gotten behind a guard, making that a clean one-hit stealth takedown may be a better reward than adding another timing layer.
I also agree the alert state could use stronger presentation. The patrol behavior changes, but I think some screen effects, stronger sound cues, and a more aggressive music shift would make that transition much clearer and more dramatic.
Glad the Metal Gear influence came through. Thanks for the feedback!