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i have an idea for the work mini game, it might be messy but im throwing ideas at a wall and hoping they will stick for me and the idea I have is.

work mini game idea:

1: i had a thought that instead of clicking on the boxes you can drag them onto the pallet

2: to increase the difficulty maybe add a second colour like a yellow, green, (but whenever a game has a selective to increase the difficulty it usually means higher rewards) by increasing it I'm thinking that adding like a 1.25x at the start and gradually increase too either 2x 3x depending on how much time the player plays the over time mini game.

3:in the "harder mini game" the controls being dragging the boxes into its spot

alt 3: the mini game can have a total of three spots to put boxes being blue, red, and (creators choice of colour(but in my opinion being yellow)). 

now getting off topic but still on the game I have seen that you 3D the characters I do not know anything of 3D or coding but I presume that you start at a gray board. I am thinking that starting off three flat rectangles put into a triangle (pallets) a long rectangles (conveyer belt) and something to pointer clicks and holds the boxes

I just want to say again I have no experience in any coding or anything i just think about the raw image before being made if there any help I will try and comply with you.

sorry if its a lot too read and if its very hard to understand thank you for reading and good luck on your first ever game

Thank you so much for the feedback!

Your idea about dragging and dropping could work with the current game mechanics as an additional challenge that players would pay extra for, but we’ll need to think it over.

The problem is that the current two-color mechanic wasn’t chosen at random. We’re aiming for mouse-only controls. Even if we consider adding a middle mouse button, we’d exclude players who use laptops.

In addition, there are players who play on touchscreens, and we need to take that into account as well.

The problem isn’t creating new colors and mechanics, but rather the current balance. Through testing, we found that players earn an average of 4,500–5,000 currency units in the early stages, so we set the price for the first salary upgrade at 6,000. The prices for in-game items are derived from this information.

In any case, we’ll add your suggestions to the list of topics to discuss with the team.

thank you for taking it into consideration.

with the middle mouse wasnt in the idea i was initanly going for i was thing merging the two ideas where you drag them into the *three* colours for the harder mini game but the third colour does not have to be added if it causes too much road blocks or problems i think the dragging would be fine in all honesty. 

it possibly the dragging can be used in the mobile port as well.

I dont want any unnecessary future problems too you guys so I would be grateful enough for the dragging idea.


in conclusion please dont take action of the third colour.