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(7 edits) (+1)

72 hours felt like an eternity compared to the 8-hour project we wrapped up a few days ago: Room 1313.

We used a similar setup for both, directing Claude Opus 5.5 (Pro subscription, nothing too fancy) to generate the images and animations. But for this game, I added something special: I sketched out the whole map and hooked up a pipeline to push live updates directly into the running game. Live-updating the map on the fly was the secret sauce that let us pull off such a huge world in so little time.

This is the one of the first sketches of the world map (spoilers, of course)

PS: Sorry about those spiders! We'll figure out a good contrast fix for them at some point :}