Thank you for the kind words, and your super detailed comment!!
I agree with you on the clarity of the puzzles. We could probably find ways of making more obvious in what order the signals hit, and where they’re coming from. (just an hour from the deadline though, Pádraig had the idea of showing the offending signal at the bottom of the screen, whenever the sequence gets broken. that already helped so much)
And true, being to more quickly iterate on your solution is super important too. I think it’s the Portal devs who said something like, what should be hard in a puzzle game is figuring out the solution; then executing it should be painless. It’s a great principle.