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I’ve been told it was a cool game, so I came try and it was indeed a cool game! It took me a while to figure out how it worked though, I didnt understand for several minutes that you could turn pages in the files or the journal, by the time I got it, I only got a couple of minute left and I run out of time to solve the case :/ that made me wonder: was the timer really necessary? I refreshed the page to start again, this time knowing the controles and really enjoyed solving your case. One little little regret, I didnt feel like my notes served me at all at the end because of the reward the client gave us. It felt like a missed opportunity to use our knowledge of the world building to make the good decision, if it make sense.

On an other note, I really enjoyed the artistic direction, such a strong ambience and the typewriter is a nice touch! building a mystery game in such a short amount of time is super ambitious, GG!

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Hey, thanks so much for the feedback!

Totally agree that it could be a lot clearer on turning the pages. It's something we definitely want to fix but didn't get to it before the jam deadline. Will definitely implement that in the future!

The timer is a great point too, and we went back and forth about that, and how long it should be. Ultimately we decided to include it to give a sense of urgency, but your experience is super helpful feedback that we will take into consideration.


Thanks so much for playing our game!