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A jam submission

Light WorkView game page

Frogham needs you!
Submitted by renoceros, maya-ya — 40 minutes, 21 seconds before the deadline
Rated by 14 people so far
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Light Work's itch.io page

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Godot Version
4.7

Theme Interpretation
Project signals in the sky to call heroes (or public servants)

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
renoceros, mayath

GWJ Participation Level
6

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Wow, the art feels so traditional. Such a pleasant visual texture and sense of layering with lovely colors.
I know it wasn't easy to come up with all these icons so that they're made up of the same elements. But I'd like to see more icons and fewer individual elements.
Another suggestion I have is to use a font instead of handwriting—that creates accessibility issues. If you really want it to look handwritten, then you can try create your own font; that way, you can use it in future projects and save time.

This game deserves a high ranking!

Submitted

THIS is ''Signal''.
Great concept and creativity. Really fun. A bit silly. I like it :D
I imagine the commissionner trying to figure out how to send signals the way I did and find it hilarious XD.

Submitted

Super cute and original idea for a puzzle game

Submitted

Such an adorable game! Great job :)

Submitted

Oooh I love the idea you made for this theme! It was a fun, simple game, with really cute art and music. Really great job!

Submitted

Pretty cool idea and fun execution! With the amount of buttons you can use, using a kind of brute force approach can work (and it is fun to slowly get to the right shape this way!). Nice work!

Submitted

I love the art and styling of the game, very well done. Audio is also very good.

I like the theming of the game and the request prompts were funny

I feel part of the game is figuring out what buttons make what pictures, and not being sure of how to make the right signal, which I like. But I wish there was some way to remember what did what. Like maybe buttons being different colors and sizes, or maybe several input devices rather than all on the same keyboard. Because then it did become a bit brute forcing each time a new signal came on

Overall well polished game, good job!

Submitted (1 edit)
  • Cute intro
  • Toxipus took me a good few minutes to get
  • Nice clicky buttons
  • "My apartment is too hot!" the stakes vary quite a bit
  • Cool re-use of symbols across the different signals
  • Cute end screen
  • It seems like the Github link is busted or the repo is set to private?

Cool take on the theme! After solving a few I felt like I sort of got the overall idea, but wanted to see the additional scenarios/end. My recall with what each button did wasn't great so there was a lot of brute-forcing going on, haha 

Submitted

This is great! I love it and I think this is a very unique idea for a game and ties in very well with the theme on the jam