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The intent came through, and that’s good narration through gameplay! But it felt like you were scared to “interrupt” us with gameplay, when you could’ve totally put several more drawing prompt all way through, free in the beginning, and accuracy in the second part! For exemple in the “did more competitions” skip, I was a little sad that I didnt get to draw a bunch of drawings for the occasion xD I would’ve loved see like 4-5 free drawings and ~9 accuracy test figure in the end credits! (that recap was suuuuch a fun touch by the way, chef kiss 🧑‍🍳👌) But as I said it is a really cool jam entry, super original and it feels such like a personal project, I genuinly love those 👌

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Thanks a bunch! This is such good feedback, Like yeah I was a bit scared to have too many drawing sections, in an older build of the game I had like WAAAY too many drawing exercises so I toned that down for the final build. But unfortunatley I only asked the player to draw freestyle when it was part of the necessary story 💀.

I DEFINETLY put all my focus this entry into making the best story because, I had a personal story I wanted to tell. In doing this though I feel like I definetly did neglect the actual gameplay a bit and I agree I could have totally have doubled the free style drawing sessions, especially with how much everyone enjoyed them. If I just had the creative “draw this thing” prompts It couldve been a lot more fun. Once again thanks for the feedback and appreciating my game, I love seeing other people enjoy the stories and experiences I put together 🫰