Basically a maze but you’d have to periodically hit the echolocation button from time to time to reveal the surroundings. You’d hunt insects and different types would upgrade different abilities. Thought about doing something like that in VR when I was working in Unreal Engine but probably won’t ever get around to it.
Viewing post in A Blind Bat's Bug Buffet jam comments
Seems interesting. Godot also has at least some VR/XR support
https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html
Might be worth considering for the future