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Really nice artwork and great levels of polish here; this really came together beautifully for y'all! I did feel like the combination of a) me being really slow in investigating folks and b) night coming on really quickly each day (further affecting my ability to investigate folks) made the days go faster than I'd have liked, and I'd be curious if y'all considered having the clock stop for each interview and basing the length of a day on the number of interviews rather than wall time?

The number of people you investigate does not matter. This was a deliberate choice for the jam because I wanted everyone to be able to play and finish the game. So you don't need to feel pressured into investigating as many people as possible :) 


I guess I could've made the time scale a setting. In fact that's already kind of a thing because I set it to be 1s = 1h in the Unity editor for testing purposes :D