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(+1)

I think the premise and concept are interesting, but I'm a bit lost when running through the gameplay.

If the goal of the game is to make the player manipulate the social relationships then I feel like the limit of 3 questions and then you're done with the date becomes really limiting in the available interactions you can have. If the goal of the game is to be a mystery-solving deduction game then I didn't encounter a lot of objective evidence about what happened during the crime to make good guesses. 

I played two full play-throughs. Trying to be flirtatious with my dialog ended up getting social interaction responses that didn't have anything to do with the crime, but being direct in my dialog got a lot of dead-end answers that didn't give me new information. Ideally I was looking for conflicting information between different people, but they all seemed to not want to say anything about the crime. 

I took a guess on Granny the first playthrough due to her inability to just answer questions about her project and her removal from the scene of the crime after a heated discussion with the victim, but the game seems to want me to believe that answer was wrong.

I took a guess on Steven the second time through primarily based on him being a jerk that didn't want to say anything other than "cooking is a woman's work", which avoids the actual conflict of the murder entirely. The game seems to want me to believe that answer was correct, but I didn't have any objective information that would incriminate him so I feel a bit of a hollow victory.

(+1)

thank you so much for a review and detailed explanation of your experience, it’s very helpful to understand what I should work on. I only focused on creating a start and finish of the game with the system and code that I can use for the future. You found everything that I didn’t put effort in (story, lack of mystery and relation effect)as I just wanted code to work. I do want to both improve the story, give more questions and for flirting to actually affect the decision for the suspect to give information or not (never coded that in twine so I will look into it). Again, thank you for being the first tester and giving me an idea of what issues people have with the game :)