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(+2)

I absolutely LOVE the way you've combined 2D and 3D elements! I also think gameplay-wise, this game has just the right amount of challenge. I saw the Bjorns first but couldn't figure out how to get to them until the end! For funsies, my "found" order was: Ralph, Wilbur, Cinderella, Hooty, Crowbert, Bjorns.

I love the music (and the slight spooky sound effects built into it); it makes it so trying to find everyone is just that little bit more playful of an experience.

I think the only major thing the game could benefit from is some quality of life; an option to view controls would be nice! For finding the Bjorns, I wasn't sure if there was a button I was supposed to press to crouch, or if there was another way around, or if I just wasn't getting them from the right angle...Also, the dialogue bubbles have just a little too much time between when the bubbles show up and the dialogue starts to show up (and there's a strange little symbol every time there's supposed to be a punctuation mark; maybe an issue with the web build?). None of this actively detracted from the gameplay, however, and I thoroughly enjoyed the game, and the little bit of worldbuilding/lore baked into the dialogue, and all the characters you created!

As a side note, I love the way you can jump onto almost all of the 3D objects; I spent so much time trying to climb the pumpkin piles and get on top of one of the large, carved pumpkins, before I realized that this was the wrong place to access Crowbert from XD A nice red herring! And I also really liked the little hints you built into the gameplay of how to access each character; the dirt mound on top of the giant stone facing in the same direction as the little stone steps to access Crowbert was a nice touch!

Wow, we really appreciate that it sound like you enjoyed yourself so much! We'll definitely take into account the QOL stuff in our next project together - we were just both very busy while making this one haha! Other people have mentioned the symbol in the dialogue, and that's what I was referring to in the page description. The dialogue all works fine in the downloadable files, but the web build for some reason didn't like certain punctuation, like exclamation points, etc. But sometimes it would work properly, so we didn't really know what was happening... Thank you so much for playing :D