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A fantastic little pikmin-lite - satisfying, adorable, and pretty well-paced.

Honestly my biggest gripe with the game is that there are I think 103 little guys available in total, when clearly there should be exactly 100 little guys.

This is very minor, but I'd also love to see the gap that you bridge allow you to fall into it instead of having invisible walls, with may be a little staircase up back to the side you start from. I think it would feel a little more natural that way, but would also allow you to do a silly sequence break. Same in the start - the breakable crystal has a huge invisible wall attached to it to prevent you from passing it early. But if it weren't for the invisible wall, you could do a jump from further back and use multiple midair egg lays to get up above it early and progress past it. I like being able to get away with that sort of thing, especially when it doesn't really break anything major like in these cases.

Completely fair point on the 103 buzztugs :)

Having more sequencing elements or connectedness to the world would be great I completely agree. The buzztugs got all angry and glitchy if there was stuff blocking their path, so had to throw big hitboxes there to keep things calm within the time, but this is a great idea. Thank you for playing!

I was actually happy about the invisible wall because one of my pumpkins rolled down the ledge and was about to fall off then was stopped by it. I would have been upset if my pumpkin was lost.

yeah, it would definitely be important to have a stairway/ramp back up on the side you start from to prevent that from actually losing materials entirely